![]() Sending in light buggies you must know when to activate their speed boost to rapidly close on their long range targets, while light armor must make careful use of smoke to shield them from railguns. But there are a few less polished elements, like larger units struggling with path finding and my inability to find a good perspective for larger battles. On a macro scale you direct the tech upgrades of each unit type, while – closer to the ground – you have to decide when to activate their unique abilities.Īll of this feels responsive with you issuing commands through a blend mouse and hotkeys. You must constantly manage your units and their deployment. Like your own forces attackers fall into three classes, light, heavy, and ranged - just think rock, paper, and scissors…īut if it was that simple, I wouldn’t be giving Homeworld: Deserts of Kharak an 8/10. Keeping an eye on your scanners you can identify incoming units and counter appropriately. In truth you never want it to get that close. As an extra bonus, it provides a last line during tight missions, with you able to redirect its various systems between defense and offence. Each of its missions has you clash with huge military forces as you move forward, gather resources, or survive the desert’s harsh conditions.Īs well as deploying your forces, the Kapisi also constructs your reinforcements and develops tech. The gameplay, too, has a good amount in common with the series’ past. It’s a small thing, but it connects the titles with a clear technological evolution within the fiction. This replicates the huge mothership of the previous Homeworlds. All of these have a chunky, industreal design - and look incredible bouncing or crawling through Kharak's rolling sands. This deploys the light buggies, armored trucks, ranged railguns, and support vehicles that make up your forces. Acting as your mobile HQ, the Kapisi is like a battleship – right down to the runways – only mounted on huge caterpillar tracks. It is the look and feel of the world and its technology that manage to set Homeworld: Deserts of Kharak apart. Pooling their resources the Kushans construct the huge land-carrier Kapisi and set off towards the artifact. For now, you can wishlist it on Steam.Taking place on the dying desert world of Kharak, the Kushan people are searching for salvation and are pinning their hopes on an artifact, located deep inside hostile territory, known as the Primary Anomaly. The team say the game is a standalone story in the melancholy universe, only this time on a larger scale from what we’ve seen in the other Homeworld games. Hopefully, Homeworld 3 can hit those same highs when it launches next February. What we’ve seen of the game’s megastructures, space battles, and techno ruins so far has been very cool, though, so more power to ‘em.īlackbird Interactive recently released the excellent ship-salvaging space game Hardspace: Shipbreaker, which Liam gave a stamp of approval to in our Bestest Best review when it came out of early access last year. The strategy game was originally supposed to launch in late 2022, before slipping into 2023, and now falling into 2024. "Homeworld 3 is shaping up to be exactly that, but in order to fully realise that vision we need more time to refine and polish the game." "Our primary goal is to deliver a Homeworld experience that lives up to the standards set by its predecessors and is worthy of this series’ incredible legacy," developers Blackbird Interactive wrote on Twitter.
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